![]() ![]() What drives the Camerata? Can their robotic army be stopped? What is their Transistor capable of? But, more importantly, where does Red draw the line? Knowing that, however, doesn't answer everything. Or they at least try to do things for the right reasons, regardless of the result. In Transistor, right and wrong is nothing more than a binary result, while good and evil are murky at best. Members of the Camerata aren't evil, they're simply pushed off balance just enough to leave them morally compromised. Maybe another simply loves their job too much to ever let it go. Perhaps one of them has a close encounter with pseudo-fame that still manages to fall through. Each character profile you uncover about the Camerata reveals a misguided social or professional striving in its members. The Camerata isn't made up of thoroughbred criminals or even bullied fall guys. It'd be too simple to say that the Camerata is an evil-genius collective of Cloudbank city's most important minds and prominent personalities, but they're not. And now Red is armed with a narrating weapon with as-yet-unknown powers. The man of action can no longer move. But he can speak. Nevertheless, the Transistor has effectively taken his life. We don't know his name, we can't see much of his face, but his consciousness-his voice-is now trapped in the Transistor. But he's now got the Transistor shoved deep into his chest cavity, and he's not getting up. The Transistor inexplicably transports both Red and the Mystery Man across town. The woman of words can no longer speak.ĭuring the assassination attempt, there's a Mystery Man (not his actual name) that shoves Red aside and takes the hit for her. Red survives, but the sword-the Transistor, rather-takes her voice. As the story opens, there's an assassination attempt on her life. ![]() ![]() The cameras love her, the crowds adore her. You are Red, Cloudbank city's brightest pop star. And (if you'll humor me for just a moment) if two in a row may be considered a pattern, then Supergiant Games' record makes them a video game studio composed solely of master craftsmen. Transistor, too, has all of these elements, but sidesteps plenty of opportunities where it could've simply copy-pasted Bastion's success. Bastion has the art, the music, the story, the gameplay. They're the same handful of people that released Bastion to skyrocketing critical acclaim in 2011. The camera hangs out in a 3D isometric view, the same camera angle you see in games like Diablo or League of Legends, or even when using the tilt view on Google Earth. If Bastion also comes to mind, then you may already know that Transistor was made by Supergiant Games. Transistor is a science fiction action role-playing game. But, for the sake of setting up some of that mechanical staging equipment: Because simply talking about its gameplay mechanics doesn't even begin to set the stage for this story's complex interweavings. It's difficult not to think in artful terms when it comes to Transistor. A golden age etched into the city streets and painted across the sky. An apocalypse amidst an electronic golden age. What happens when you take one man of action, one woman of words, and then rob them both of those identities? You get Transistor.
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